Freddy (Scrapped)




 * This article below is about Freddy from FFDS. Were you searching for Freddy from the second game? 

FFDS = Freddy is a character that was supposed to be in FFDS as an antagonist. He was removed when the game was given new characters.

Appearance
Freddy is a fixed version of Withered Freddy that was originally going appear in Fredbear's Family Diner: Studios but was however scrapped.

Freddy has two buttons on his chest. The parts of endoskeleton that showed on his arms before are now gone and repaired. His kneecaps can be seen and his knees are not damaged. He has an upper set of teeth and he has freckles. He still wears a top hat on his head and a microphone can be seen.

Behavior
Freddy was to become active on Night 3 and was going to appear in one of the vents. To avoid being killed by Freddy, the player would have to seal the vent to prevent him from killing the player.

Freddy is an antagonist in Ari's Restaurant. He first becomes active on Night 3 along with Ari and Righty 2.0.
 * -|Ari's Restaurant =

Role in Story
Freddy is a character from Freddy Fazbear's Pizzeria. He was the only one who could be repaired and transported to Ari's Restaurant.

Design Appearance
Freddy is a dark brown bear. He appears the same as in the first game. He has two buttons on his chest. The parts of endoskeleton that showed on his arms before are now gone and repaired. His kneecaps can be seen and his knees are not damaged. He has an upper set of teeth and he has freckles. He still wears a top hat on his head and a microphone can be seen.

Behavior
Freddy first becomes active on Night 3 and starts on CAM A with Ari 2.0 and Righty 2.0. He will then move to CAM C and then the office. To avoid Freddy, the player must not move until Freddy leaves. Moving will cause Freddy to attack the player, end the night and killing the player.

Custom Night
Freddy and everyone else is customizable in Custom Night. He can be set from 0 - 30, and depending on his AI, will become either faster or slower. He and everyone else are still active when the player sets any character to 0.